BS Publications
 
 
 
 
Search:
OR OR OR
 
 
 
  Browse By Subject  

Engineering & Technology
Electronics & Communication Engineering
Instrumentation Engineering
Electrical & Electronics Engineering
Computer Science & Engineering / Information Technology
Mechanical Engineering / Metallurgy
Civil Engineering
Biotechnology / Chemical Engineering
Environmental Science
Chemistry
Physics
Aeronautical Engineering
Mathematics

Management Science
Management Science / Skills
Humanities
Economics

Pharmaceutical Sciences
Allied Sciences
Pharmacy
Pharmaceutical Chemistry
Pharmaceutics
Pharmaceutical Analysis
Pharmacogoncy
Pharmacology
Regulatory Affairs
Pharmacy Competitive
Pharma Practices
Biochemistry Practical
Biotechnology
Biochemistry
Pathophysiology
Bioinformatics
Competitive Exams
General
Pharmaceutical Microbiology
Pharmaceutics Practical
Pharmaceutical Analysis Practical

Earth & Environmental Science
Earth / Geology / Meteorology / Remote Sensing & GIS
Environmental Science / Environmental Management

Agriculture & Life Sciences
Agriculture / Botany
Biotechnology / Bioinformatics
Life Science / Forestry
Life Science / Medical Science

Education-Main
Education

Library Science-Main
Library Science

Competitive Exams Main
   
An integrated introduction to computer graphics and geometric modeling
Author(s) :Ronald Goldman

ISBN : 9781439803349
Name : An integrated introduction to computer graphics and geometric modeling
Price : 995.00
Author/s : Ronald Goldman
Type : Text Book
Pages : 543
Year of Publication : Rpt.2012
Publisher : Taylor & Francis/BSP Books
Binding : Paperback

About the Book

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics.

Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques.

Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.

Features

  • Presents an easy-to-read introduction to computer graphics and geometric modeling
  • Delineates vector methods, mass points, affine and projective maps, and blossoming
  • Emphasizes high-level algorithms, including key curve/surface spline creation and manipulation algorithms
  • Uses an innovative approach by presenting turtles and fractals first
  • Provides formulas for transformations about planes and axes in arbitrary positions
  • Includes many exercises and programming projects
  • Offers a website with PowerPoint slides

Contents

I. Two-Dimensional Computer Graphics: From Common Curves to Intricate Fractals, 1. Turtle Graphics, 2. Fractals from Recursive Turtle Programs, 3. Some Strange Properties of Fractal Curves, 4. Affine Transformations, 5. Affine Geometry: A Connect-the-Dots Approach to Two-Dimensional Computer Graphics, 6. Fractals from Iterated Function Systems, 7. Fixed-Point Theorem and Its Consequences, 8. Recursive Turtle Programs and Conformal Iterated Function Systems, II. Mathematical Methods for Three-Dimensional Computer Graphics, 9. Vector Geometry: A Coordinate-Free Approach, 10. Coordinate Algebra, 11. Some Applications of Vector Geometry, 12. Coordinate-Free Formulas for Affine and Projective Transformations, 13. Matrix Representations for Affine and Projective Transformations, 14. Projective Space versus the Universal Space of Mass-Points, 15. Quaternions: Multiplication in the Space of Mass-Points, III. Three-Dimensional Computer Graphics: Realistic Renderin, 16. Color and Intensity, 17. Recursive Ray Tracing, 18. Surfaces I: The General Theory, 19. Surfaces II: Simple Surfaces, 20. Solid Modeling, 21. Shading, 22. Hidden Surface Algorithms, 23. Radiosity, IV. Geometric Modeling: Freedom Curves and Surfaces, 24. Bezier Curves and Surfaces, 25. Bezier Subdivision, 26. Blossoming, 27. B-Spline Curves and Surfaces, 28. Knot Insertion Algorithms for B-Spline Curves and Surfaces, 29. Subdivision Matrices and Iterated Function Systems, 30. Subdivision Surfaces

About the Author

Ron Goldman is a professor of computer science at Rice University, Houston, Texas. Dr. Goldman’s current research interests encompass the mathematical representation, manipulation, and analysis of shape using computers.
   « Back
 
 

Access our e-learning resources from our repository at (www.ulektz.com)

Click Here
Email :
Invitation to Author
Engineering
Section Catalogs (pdf)
Pharmacy
Section Catalogs (pdf)
Price List (Excel/Pdf)
Book Flyers
Visit to our other sites
www.ijpsnonline.com
Latest issue-volume 7 issue 3

Subscription Details

 
 
  2014, BS Publications. Website design by BS PUBLICATIONS, Best viewed in 1024x768.